The Tomato-Growing Journey
An interactive book and growing kit that teaches children where their food comes from — and why it matters.
- Year
- 2024
- Role
- Concept · Design · Team Project
- Category
- Education · Inclusive Design · Sustainability

Context
Israel produces roughly 2.4 million tons of food waste each year — about a third of its food output. The largest opportunity to change that isn’t a campaign or an app; it’s how the next generation learns about where their food comes from.
Developed in the Design Strategies course under Dina Shahar, the project asked: how do you teach a primary-school child about the lifecycle of fruits and vegetables — and the energy and care involved in growing them — in a way that earns their curiosity rather than lectures at them?
Process
- 01
Bottom-Up educational research: a learning approach that starts from the smallest tangible step and layers up. We focused on a single fruit — the tomato — as a teaching vehicle that can be transferred to any other produce later.
- 02
Concept: an interactive book paired with a flat-pack growing kit. The child reads, prepares the soil, plants the seed, and follows the book as the plant grows. Genderless tone of voice; minimal illustration; clear hierarchy.
- 03
Producing the artifact: book layout, illustrations, packaging engineering, and a prototype kit. Brand identity developed under the name G-RAW.




Outcome
A small interactive system that teaches the value of the produce before introducing the concept of waste. Designed to scale: the format works for any fruit or vegetable that grows from a seed.
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